Click any one of the six buttons to change to that shape.įor this tutorial we are using the Lego shape, but as we mentioned before, go ahead and select a shape you would like to apply to your model. When there, you can choose from 6 shape types: Cube, Lego, MC, Clay, Sphr, and Cyli. To change the voxel shape, go to the window named Light and scroll down until you find the sub-category called Shape. This process takes a few seconds to complete. That is because the render engine in MagicaVoxel is rendering the final image with lights, shadows and other effects. Now keep in mind it is perfectly normal for the window to appear blurry at first. To turn on Render mode in MagicaVoxel click the button labeled Render at the top right of the main editor window.Īfter you click this button, some of the windows in MagicaVoxel will change including the main editor window. Next we will change the shape, but first we have to switch from Model mode to Render mode. This gives the model a nice isometric perspective. One other thing we like to do is to turn on the Iso camera view which can be found at the bottom right of the main editor window. Once you select the file, the main editor window should display a model of a castle similar to the one below: For this tutorial we will use the castle, just keep in mind that you can use any model that you want. However you can technically use any size model that is supported by MagicaVoxel. The purpose for choosing this file is because we’ve noticed that models that stay within this size display nicely using the Lego shape. For this tutorial we will be working with the “castle” sample file that comes with MagicaVoxel. To begin let’s fire up the MagicaVoxel editor. This allows you to create some very creative looking voxel models with the touch of a button. ![]() So if you have seen models in MagicaVoxel that look like like Lego models, it is because they are using shapes to transform the visual element of a voxel.
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